The above begins to take the last sketch to the next level. A weave is nothing if the defined points are not accurate. Much like a loom, I tried to fix known intersection to then weave between. Though the surface is simple and the points of control few, this begins to address the accurate process for weaving a surface. The unroll command is not successful for point defining because it lays flat all points, thus connecting the points only creates a flat weave. Yet, when specific strips are split and unrolled individually from a surface, then the surface can take shape. The next sketch will address multiple control points, and a woven intervention between the control points.
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the process reminds me slightly of research by http://www.mystudio.us
see their submission for PS1
what is very different of course is that this research has a different potential, and perhaps more flexibility in a broader sense, when you start to consider it at different scales and consider mud - but it is still a bit away from that.
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